Michael C. Hall
In a future mind-controlling game, death row convicts are forced to battle in a 'Doom'-type environment. Convict Kable, controlled by Simon, a skilled teenage gamer, must survive thirty sessions in order to be set free. Or won't he?
Isaak Sirko learns that the Koshka Brotherhood has sent two assassins to Miami to eliminate him. Surprisingly he turns to Dexter with a proposition: help him eliminate the assassins in ...
When a protective father meets a murderous ex-con, both need to deviate from the path they are on as they soon find themselves entangled in a downwards spiral of lies and violence while having to confront their own inner psyche.